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This is not about propaganda, preaching, or condemning
Real world religion in video games is almost off-limits, by some unspoken convention. If you share that skepticism, don’t panic. This isn’t the kind of talk you might fear it is.

Merry Christmas and Happy Holidays! In celebration of Christmas, I’d like to refer you to a talk one of my classmates gave on The Bible in Games.

I first worked with Kye when we were both freshmen, and were blindly grouped together with three other students for our mutual love of The Legend of Zelda: Ocarina of Time. After we jointly wrote a paper arguing for why that was the best game ever made, we worked together to develop Snowglobe: The Secret of Freon, a text-based strategy game with spiritual roots in The Oregon Trail. Kye was our technical director because he was the one with the most programming experience, having previously studied Java in high school. Thanks entirely to our strong dynamics and skilled team, Snowglobe was a great success (at least as student text based game projects go), and Kye and I would later be two of only five students to be permitted to transfer into the new Game Design program after our sophomore years.

Now Kye is approaching his last semester at DigiPen and is starting to look for a job. He currently has a website and blog up, Emphatic Experiences. This is a great opportunity, since his most recent post has a video and audio presentation on The Bible in Games, and comes highly recommended. It not only applies to the Bible in games, but to the application of real world theology in general. This is a talk he’s given twice now in school, and it addresses the risks, benefits, and stigma associated with carrying religious themes into video games, and talks about different ways of doing it. The talk is interesting, good, and timely. So if you haven’t already, go ahead and click over and check it out — it will only take 15 minutes of your time.

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